

Those packages are containers and can encapsulate any data type, so a. The folder is created under Addons and does not require any human interactions.Ĭities: Skylines uses an in-house Colossal Raw Asset Package (.crp) file format to store various data. ** - These folders exist only during the time they are needed.Īdditionally, the game may use an additional "Temp" folder if needed.

The folder can be deleted manually with no side effects for the game if needs arise. It is convenient when working for a long time with multiple maps to preserve older snapshots to be reused. * - These folders are never automatically cleaned up, that means the more snapshots a user take, the more images and subfolders there will be. WorkshopStagingArea** - Steam Workshop content is shown in subfolders here before being uploaded.Snapshots* - Snapshots taken from the Map Editor and the Asset Editor are stored in subfolders named after their unique id.Maps - Maps saved from the Map Editor are stored here.
CITIES SKYLINES MODS FOLDER CODE
Mods - Base folder for user made code modifications.Heightmaps - Heightmaps to import are placed in this folder, exported heightmaps from the Map Editor also will appear in this folder.Brushes - Custom made brush textures can be placed here.Import - All the assets (textures, models) to import custom assets in the Asset Editor are placed here.ColorCorrections - Custom color corrections look-up tables can be placed in this folder.Assets - Assets saved from the Asset Editor are stored here.On Linux $XDG_DATA_HOME/Colossal Order/Cities_Skylines.
CITIES SKYLINES MODS FOLDER MAC
